With the Xilos
Horizon boxed game in hand, myself and Dave Walker of House Lancaster decided
to use some of the contents of the game, showcasing a 500pt force aside built from just the components in the boxed game. We decided
just to wipe each other out as we were putting on a show for the benefit of our club. The Ghar have a special Distort dice, which can really put a spanner in the works for either side, however we opted not to use it for our demo game, as we wanted to keep things nice and simple.
Ghar:
Assault Squad
x 3
Battle
Squads x3
Concord:
C3 Strike Squad x5
C3 Strike Squad x5
Plasma Light Support Drone x 2
Turn 1:
The first
dice went straight to the Ghar, who advanced up the left flank of the
battlefield, keen to get the Concord in their sights. The plasma light support
drones responded to this by maneuvering themselves behind some containers, while
the C3 squads on the right flank sought to seek a better firing position. The
Ghar assault squad advanced towards the encroaching C3, hoping to get their
weapons into range, but found their line of sight blocked.
The
Command squad of the C3 used his Follow special rule, taking the nearest
available squad with them into cover, in a bid to deal with the Ghar threat
quickly.
Turn 2
The C3
squad had a clear line of sight to the assault squad and let loose a volley of
plasma fire into them. With the fire bouncing harmlessly off their thick armour
plating, the Ghar advanced towards the floating plasma drones.. The Concord responded
in kind, moving the drones out into the open and losing off six round of plasma
fire, but the tough suits of the Ghar managed to shrug off the attacks.
The Ghar assault
squad advanced further towards the C3 strike squad facing them, opting to fire
a volley of their own, killing two C3 troopers and placing a pin marker on the
squad. The Concord troopers, not to be outdone initiated a Fire fight, the C3 squad
managed to take down a Ghar!
Turn 3
The
concord drew the next dice, and opened up once more with the plasma light
support, once again however the tough armour of the Ghar managed to withstand
the hail of SV 3 shots! This would take their height Res value of 12 down to a
9, giving the support drones more of a chance to destroy them.
The Concord moved the nearest C3 squad
out in the open to pour fire into the encroaching Ghar walkers, placing another
pin on the unit but failed to kill any.
The Ghar
enraged, sought to take their fury out on the C3, moving into a better position
to try and charge next turn, firing their weapons but missing their target. The
C3 unit opted to charge into the Ghar! Opting to combine their plasma grenades
to at least try and damage the Ghar, the C3 troopers bravely launched themselves
at the behemoths, losing off a hail of plasma point blank. Despite the
firepower, the Ghar crashed into the hapless troopers, wiping the squad out!
The other
C3 squad fired upon the Ghar, managing to exact some revenge on the unit by
killing another, and cooking its reactor off! The remaining Ghar managed to
hold it nerve and its Res roll, staying in the game.
Turn 4
The Ghar
managed to draw their own distort dice, meaning that one of the squads would be
out of action! Opting to use the last assault unit left, the plucky Ghar
charged headlong into the nearest C3 squad, killing one with its opening salvo,
the C3 unit fire back but to know avail as the Ghar barreled into them,
killing one out right. Down to three men left, the unit tried to kill the Ghar
but failed, with them losing two men the squad failed their Command check and
fled the field! With the last squad gone, the C3 drones tried to gun down
another Ghar unit, but failed to cause any damage.
Turn 5
The Ghar gained
the first dice, and moved the Assault unit further towards the C3 drones firing
a round into their sides, destroying one. The Ghar drew the next dice, launching into
the last drone firing all the way and despite the drone managing to hit its target,
exploded in the iron grip of the Ghar ending the game!
Dave;
With a better
dice rolls and perhaps not charging into the Ghar I could have clawed back a
victory, the best thing when facing Ghar is do not get close, they are slow and
easy to hit due to their immense size, so a tactic of shoot and retreat may
have been better! The C3 Plasma drones were very useful, as there are tougher
than the regular squads and stand more of a chance. They also pack some serious
firepower, enabling me to have a better chance at disabling those tough Res 12 battle
suits!
Sam:
The Ghar
are just walking tanks, able to oak up much of the firepower ranged against
them. But I must remember not to get too complacent as they can still die! Pinning
the Ghar down is key to success, which why it’s still a good idea to keep them
in cover as much as possible, A great
game all round!
The buildings, walls and containers are mostly from Micro Art Studios, as is the wonderful gaming mat. The rest is from Mantic and Warmill.
Thanks for the report. I ran some demos over this weekend and the Ghar either fell en masse, or would not die at all.
ReplyDeleteNo worries! Yes they are tough little blighters...when they want to be!
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